#include "Define.h"
#include <SDL.h>
#include "Surface.h"
SDLKey SpellHotKey1 = SDLK_1;
SDLKey SpellHotKey2 = SDLK_2;
SDLKey SpellHotKey3 = SDLK_3;
SDLKey SpellHotKey4 = SDLK_4;
SDLKey SpellHotKey5 = SDLK_5;
SDLKey OffensiveSpellKey = SDLK_q;
SDLKey DefensiveSpellKey = SDLK_e;
SDLKey FlySpellKey = SDLK_w;
SDLKey JumpKey = SDLK_SPACE;
SDLKey UtilitySpellKey = SDLK_r;
SDLKey LeftKey = SDLK_a;
SDLKey RightKey = SDLK_d;

SDL_Surface* Surface_PlayerHurt;
SDL_Surface* Surface_Player;
SDL_Surface* Surface_FreezeHit;
SDL_Surface* Surface_PlayerFrozen;
SDL_Surface* Surface_FireBallHit;
SDL_Surface* Surface_FreezeSpell;
SDL_Surface* Surface_FireBallSpell;
SDL_Surface* Surface_MagicMissileSpell;
SDL_Surface* Surface_ProjectileSpell;

std::string IP = "";
std::string port = "";